June 10th, 2009
Hey ppl!
This week we launched our newest game!
Super Volei Brasil 2!
It’s a street volley game that runs in single player and multiplayer up to 4 players!
We made it in Unity3d during a 90 days programming rush
The game is aimed for Brazil so it’s in portuguese! But it’s easy to figure where you cna create rooms!
Click in “BAIXE O GAME” (Download the Game)
Our team is mainly in the “Aquiris” Room to make some tests so you can find ppl to play there easily!

The game has an installer that make all work for you, so just enjoy!
See ya!
Posted in Unity3d, Blogroll | No Comments »
March 18th, 2009
This is more like a request from me…
I have some plans for ByteTween future modules…
They include:
- Filters tweens (glow,blur color matrix,…)
- Curve tweens (already have CatmullRom, CubicBezier,… classes)
- String tweens
But after that I think I’ll be out of ideas… So I’ll ask for you people who access this blog to suggest some ideas here in the IssueTracking system of the code.google interface… Use the tag “[wishlist] your idea” and put some ideas for future modules for ByteTwee… Maybe I’m skipping something important so its good to listen for suggestions
ByteTween Wishlist
Posted in ActionScript, Blogroll | 2 Comments »
March 4th, 2009
Hey!
Just to notify a new version of ByteTween… It was necessary because some bug fixes it needed, but I also added two new modules (GradientRGB and ARGB) and the ShortTween class that can be used to shortcut some common tweens (x,y,alpha,rotation,scale…).
Check it here!
TheLaboratory - ByteTween Project
Thanks !!
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February 24th, 2009
I swear this is last one for a time
ByteTween now goes v1.2 ! The main tween features are pratically the same. But now you can insert it in Modules and control the swf size as you wish.
This is it for now for ByteTween… I’ll add new features as modules now and make a bigger update later!
Expect the launch of MotionPack soon too. A tween system with the basic tween function you need and classes that allow you to create your own tweens as you like. Easy to use… endless possibilities!
The.Laboratory - Tween
I expect to finish Litr Project too. So head to the new code.google page in order for news about tweening code.
I expect to translate to english my course about BitTricks I made on Adobe User Group Rio Grande do Sul . People actually liked it!
After working on it I expect to finish my next projects but they will take a lot to be released as they are a bit complex to make really good. They are:
+ 3d Rendering system.
+ Physics simulation.
Thanks!!
Posted in ActionScript, Blogroll | No Comments »
February 21st, 2009
Not much in the mood for long posting
1) Is now UP the official googlecode page of ByteTween class and the soon-will-be-released TheLaboratory MotionPack!
2) ByteTween class also updated to the v1.1. Now it has a good feature set (alpha+visibility,scale,color(new),frames(new)) and.. what?.. it’s smaller even with new functionalities! The compiled source uses only stupid 1.2Kb of memory :).
3)Please Enjoy!
The.Laboratory - Tween
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February 16th, 2009
Hi!
Just to pass the link to the teaser video of our new game!
Gillette Nascar’s YoungGun Game
In the menu, click “the game” and then the option to the teaser shows up!
The feeling of the game is awesome! Just the pre production here is exciting! Eager to see what you guys will think of the official version!
Posted in Blogroll | 1 Comment »
February 4th, 2009
Yo!Before launching the official Tweening Package (with proper Interfaces and classes to implement any kind of tweens, and of course with the default Basic Tweening classes).After 4 tween engine implementations I can say I acchieved sort of state of art in tweening matters. With past experience I:Found a class pattern that makes the tween system expandable to any kind of tweens (and can be implemented in virtually any language - actually I perfectly ported this to C#).Created a way to compact all Transition functions in order to reduce file size.Simplified the engine a lot in order to make the update operation as fast as possible.The result of this (besides the package) is a stupidly small tweening class!!The ByteTween static class eats only 1.7Kb of compiled clip! WIth this size it supports:
- Creation of tweens of any numeric property (not color/uint propperties).
- Pause,Unpause,Cancel operations based on the tween target and property.
- Overlap system that cancel tweens of same property in order to avoid erroneous behaviour
- Alpha tween with negative alpha support (negative alpha sets the MovieClip visibility to false)
- ’scale’ tween of both ’scaleX’ and ’scaleY’ properties.
- OnComplete callback with any number of parameters
- Easy interface for creating new tweens!
The source file of ByteTween is in the Google Code of the Lighter project. In a few days I’ll created a proper project to all new classes that will come up!Together with the source you can find a ExmpleFile to see the creation of a simple tween!

** Edit: I didn`t have much tim to test 100% this code. I have strong belief that it`s perfect but any issue report in the code.google interface!
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January 27th, 2009
Playing around in the net, I found this tutorial on how to create Tilt Shift photographs in PhotoShop…
Well… The effects don’t seemed too complex to me and I reproduced them with BitmapData operations…
The result is this demo of Tilt Shift for flash!!
Controls the different parameters in the slider in order to obtain the best result for the photo!
Insert a link in the field and press ENTER to load a new one!!
Crap programming! Don’t expect speed or flawless execution
** Flickr links work well! They have crossdomain policies!
Posted in Blogroll | 2 Comments »
December 24th, 2008
Hey!
So much time passed since my last post that I changed my job, started learning Unity3d and helped in the creation of a integration tool for Unity3d-Flash-HTML…
Well first things first. My new salary-provider-ambient is the Aquiris Game Experience game house. Between Call of Duty 4 matches we develop some nice webgames using the newcomer Unity3d webplayer plugin.

Some of our titles are shown in this post of DrawLogic Blog.
In our site is the list of games we developed so far (actually before I entered Aquiris
)
My main roll yet is Flash develop (no I didn’t drop my AS3 curriculum) . I’ll create the microsites for the games being developed. If there is no microsite, then vacation…
Nah.. I’d wish..
With no microsite I’ll help with the Unity3d develop in a more technical way. I have some knowledge in shader programming (HLSL, GLSL, …) that have similarities with the shaders used in Unity3d and some experience in creating frameworks. So I check all things developed in the projects so far and try to make some generics classes and project specs that will fasten the develop time for future projects.
In the meantime I’ll try to learn Unity3d for real in order to help directly in the games being developed.
One of my first projects (developed together with the team) is the Unity3d Integration Kit. It’s a set of tools that aims to simplify the embbeding of Unity application in HTML and it’s communication with any Flash/AS3 that is in the same Page.

If you interested. Be sure to download it and report any bug found!
If you have some ideas use the code.google API and suggest some crazy ideas for us! We will try to improve it in the next versions!
Right now I’m in the middle of developing my personal framework that will help my freelancing work a bit faster. And a subset of this framework is my Litr class. I finished the core and now on top of it I’ll put my past experience in Litr and some AS3 underground tween system I created to make the last tween application.
I expect that in the early 2009 I’ll have a working version of it!
Merry Christmas for All you!!
Posted in Unity3d, ActionScript, Blogroll | 3 Comments »
July 11th, 2008
It seems that the Adobe Labs link to the docs aren’t working anymore…
Luckily I downloaded it and keept very safe
So..
Direct Link here: Flash Player 10 Documentation!!
Yeah! I finished my Computer Science Course TODAY!!!! My technique for Terrain Rendering is running very well! I’ll be fighting some publication soon!! Just wait for news!!
Posted in Blogroll | 3 Comments »